Restructure
Ludo-Ultimate » Devlog




Architecture & Code Quality
- MVC + Dependency Injection: Complete refactor to Model-View-Controller pattern with VContainer DI framework
- Command Pattern: Implemented for all game-related actions (piece movement, unlocking, capturing, etc.)
- SOLID Principles: Applied throughout codebase for better maintainability and extensibility
- View Locator System: Created centralized reference management for proper dependency injection
- Code Cleanup: Removed legacy/unused files and optimized to use latest codebase
Core Gameplay Features
- Piece Movement System:
- Automatic piece movement with smooth animations
- Jump animations for piece movement
- Auto-stacking on same path objects with toggle for highlight behavior
- Fixed piece cut mechanism with proper animation timing
- Game Rules Implementation:
- Piece unlocking system
- Piece capture (cut) mechanics with bonus turn rewards
- Bonus turn on rolling 6+ (testing mode)
- Bonus turn when piece reaches home
- Block formation feature (safe path treatment)
- Turn management with automatic skip for finished players
- Buff/Debuff System: New modular system for gameplay modifiers
UI/UX Improvements
- Main Menu: Merged splash and main menu for streamlined experience
- Game Configuration: New popup system for game settings
- Result Screen: Animated victory screen with particle effects
- Transition System: Custom loader with color-cycling animation
- Roll History: Fixed color display and panel functionality
- Theme System: Added 2 new themes with custom inspector for easy editing
- Visual Polish: New fonts, icons, and highlight sprites
Audio
- Configurable audio system with clips for:
- Piece movement
- Dice rolls
- Other game events
AI & Player Systems
- AI Mode: Bot opponents with functional AI decision-making
- Bot System: Offline mode bot-adding functionality
- Player Decoupling: Separated player views, profiles, and dice from color assignments (now uses scene index)
- Multi-player Support: Tested and working for 2P, 3P, and 4P modes
Bug Fixes
- Fixed turn management when returning from game to main menu
- Fixed piece locked position indexing issues
- Fixed roll history color system
- Fixed Player 2 cut position problem
- Resolved multiple initialization issues with piece controllers
- Fixed highlight object timer activation
Technical Improvements
- Internet connection state handler
- Object pool reset functionality
- Game state management (replaced boolean flags with proper state system)
- Loading transitions between scenes
- Proper initialization/reset management for game restart
Total Development Period: 10 days Commits: 44 commits
Files
Ludo-Web.zip Play in browser
16 days ago
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Ludo-Ultimate
The Ultimate Ludo Project, Filled with Powerups, Twist mode and exciting new features
| Status | In development |
| Author | balpreets7 |
| Genre | Card Game, Strategy |
| Tags | Board Game, Casual |
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