Major Structural changes to core architecture. BUffs/Debuffs/Bots/Animations/Sounds/Cleanup Added


# Ludo Template 2D - Development Log

**Period: October 27 - November 2, 2025**

## Major Changes

### Architecture Overhaul - MVC Pattern Implementation

- **Converted entire main menu to MVC architecture** (Model-View-Controller)

  - Split responsibilities between controllers (business logic) and views (presentation)

  - Implemented proper event-driven communication using custom MyEvent system

  - All UI interactions now go through controllers

- **MVC Implementation for Core Features:**

  - Splash screen

  - Waiting screen with player creation animations

  - Player selection popup

  - Game mode selection

  - Game configuration

  - Options/Settings menu

  - Game menu popup with return-to-game functionality

### Theme System Redesign

- **Replaced monolithic theme system with atomic theme components**

  - Removed single `LudoTheme` ScriptableObject

  - Created specialized theme types:

    - `BackgroundTheme` - Background visuals

    - `BoardTheme` - Game board appearance

    - `DiceTheme` - Dice face sprites

    - `HighlightTheme` - Tile highlight colors

    - `PieceTheme` - Game piece visuals

  - Implemented `ThemeDataContainer` to manage all theme components

  - Added `ThemeService` for centralized theme management

  - Created custom editor for easy theme configuration

### Dice System Enhancement

- **Added animated dice rolling with sprite animation**

  - Implemented sprite-based dice faces (1-6)

  - Created smooth roll animation sequence

  - Synchronized dice animation with game logic

  - Animation callback system for proper timing

### Buff/Power-Up System - Complete Rewrite

- **Replaced time-based buffs with turn-based system**

  - Old system removed entirely, new `BuffsNew` namespace created (later renamed to `BuffSystem`)

  - Buff types implemented:

    - Shield - Protection from being cut

    - Guaranteed Six - Ensures next roll is a 6

    - Speed Boost - Move pieces faster

    - Teleport - Move backwards (debuff)

    - Double Move - Move twice the roll value

    - Frozen - Skip turn (debuff)

    - Mirror - Reflect effects to opponents

- **Buff System Architecture:**

  - `BuffConfig` - ScriptableObject for buff configuration

  - `BuffService` - Manages buff lifecycle and application

  - `BuffController` - Handles buff spawning and visual management

  - `BuffData` - Data structure for buff properties

  - `BuffUI` & `BuffVisual` - Visual representation components

  - Enable/disable mechanism for buffs via configuration

- **Buff Info Popup**

  - Shows detailed buff information when collected

  - Follows MVC pattern with `BuffInfoController` and `BuffInfoView`

  - Integrated with event system

### Audio System Improvements

- **Converted audio settings from boolean to float**

  - Full volume control instead of on/off toggle

  - Separate controls for music and sound effects

  - Slider UI components for smooth adjustment

  - Audio feedback for slider changes (placeholders added)

### Game Flow & Menu Refactoring

- **Streamlined game mode selection**

  - Removed LAN and Twist Play modes

  - Added offline play toggle for cleaner UI

  - Fixed custom configuration application

  - Proper settings button integration

- **Main Menu Organization**

  - Created `MainSceneLifecycleController` (renamed from MainMenuController)

  - Created `MainMenuFlowController` (renamed from MainMenuUIController)

  - Created `InitializationController` for startup logic

  - Better separation of concerns and dependencies

- **Waiting Screen Enhancements**

  - Player items now animate on creation

  - Proper MVC implementation

  - Created `PlayerItemWaitingScreenController` for individual player items

  - `ObjectPoolController` for efficient object reuse

### Player Configuration

- **Player UI Configuration System**

  - Created `PlayerUIConfig` ScriptableObject

  - `DefaultPlayerUIConfig` asset for easy customization

  - Fixed player naming issues

  - Proper player count validation

### Game Mechanics Improvements

- **Piece Movement & Animations**

  - Added falling animation for pieces at game start

  - Fixed piece cutting mechanism

  - Improved safe zone detection

  - Better animation timing and sequencing

- **Timer System**

  - Timer bar now properly resets to 0 fill on start

  - Improved turn timing

  - Better visual feedback

### Code Quality & Organization

- **Service Layer Improvements**

  - All services properly registered via dependency injection (VContainer)

  - Eliminated singleton usage in favor of services

  - Clear service interfaces (IThemeService, IBuffService, IAudioService, etc.)

- **Event System Enhancement**

  - Expanded MyEventManager with new event types

  - Events organized by domain (UI, Game, Buffs, etc.)

  - Consistent event naming conventions

- **Cleanup & Maintenance**

  - Updated cleanup methods with proper null handling

  - Game controller now resets all services in coroutine

  - Only loads main menu after complete cleanup

  - Improved resource management

## Assets Added

### Sprites

- **Dice Faces** (6 sprites: dice1.png through dice-6.png)

- **Buff Icons** (8 sprites):

  - double-point.png

  - freeze.png

  - guarantee.png

  - mirror.png

  - shield.png

  - speed.png

  - teleport.png

  - thunderbolt.png

- Game Panels sprite sheet

### Prefabs

- **Buff Prefabs** (8 prefabs):

  - DefaultBuff.prefab

  - DoubleMove.prefab

  - Frozen.prefab

  - GuaranteedSix.prefab

  - Mirror.prefab

  - Shield.prefab

  - SpeedBoost.prefab

  - Teleport.prefab

- Slider.prefab for UI controls

### Configuration Assets

- **Theme Assets:**

  - 4 Background themes

  - 1 Board theme

  - 2 Dice themes

  - 10 Highlight themes

  - 3 Piece themes

  - Theme Data Container

- **Config Assets:**

  - BuffConfig.asset

  - DefaultPlayerUIConfig.asset

  - Updated DefaultBalanceConfig.asset

## Code Structure

### New Controllers

- `InitializationController` - Handles game startup

- `MainSceneLifecycleController` - Manages main scene lifecycle

- `MainMenuFlowController` - Controls main menu flow

- `GameConfigurationController` - Handles game setup

- `GameModeController` - Manages game mode selection

- `GameModeInfoController` - Displays mode information

- `PlayerSelectionController` - Handles player selection

- `OptionsController` - Manages settings

- `GameMenuController` - In-game menu control

- `WaitingScreenController` - Pre-game waiting area

- `ObjectPoolController` - Object pooling system

- `BuffInfoController` - Buff information display

### New Services

- `ThemeService` / `IThemeService` - Theme management

- Enhanced `BuffService` / `IBuffService` - Buff system

### New Views

- `GameConfigurationView`

- `GameModeView`

- `PlayerSelectionView`

- `OptionsView`

- `GameMenuView`

- `WaitingScreenView`

- `BuffInfoView`

### New ScriptableObjects

- `ThemeDataContainer` - Manages all themes

- `BackgroundTheme` - Background configuration

- `BoardTheme` - Board configuration

- `DiceTheme` - Dice sprites

- `HighlightTheme` - Highlight colors

- `PieceTheme` - Piece visuals

- `PlayerUIConfig` - Player UI settings

## Documentation

- Created comprehensive MVC architecture guide

- Added popup implementation guide

- Created theme migration plan

- Created dice roll synchronization plan

- Created Photon multiplayer implementation plan

- Updated CLAUDE.md with architecture guidelines

## Bug Fixes

- Fixed player naming issues

- Fixed custom configuration not being applied

- Fixed piece cutting mechanism

- Fixed buff spawning mechanism

- Improved null handling in cleanup methods

## Technical Improvements

- Better dependency management

- Improved coroutine usage for async operations

- Enhanced command pattern implementation

- Cleaner separation of concerns

- Removed unnecessary dependencies

- Improved code documentation

## Performance Optimizations

- Object pooling for frequently instantiated objects

- Efficient buff spawning system

- Optimized cleanup procedures

- Better resource management

---

**Next Steps:**

- Test buff system thoroughly

- Implement Photon multiplayer support (plan created)

- Further polish animations

- Additional audio clips for UI interactions

- Performance profiling and optimization

Files

Ludo-Web.zip 22 MB
8 days ago

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