Major Structural changes to core architecture. BUffs/Debuffs/Bots/Animations/Sounds/Cleanup Added
# Ludo Template 2D - Development Log
**Period: October 27 - November 2, 2025**
## Major Changes
### Architecture Overhaul - MVC Pattern Implementation
- **Converted entire main menu to MVC architecture** (Model-View-Controller)
- Split responsibilities between controllers (business logic) and views (presentation)
- Implemented proper event-driven communication using custom MyEvent system
- All UI interactions now go through controllers
- **MVC Implementation for Core Features:**
- Splash screen
- Waiting screen with player creation animations
- Player selection popup
- Game mode selection
- Game configuration
- Options/Settings menu
- Game menu popup with return-to-game functionality
### Theme System Redesign
- **Replaced monolithic theme system with atomic theme components**
- Removed single `LudoTheme` ScriptableObject
- Created specialized theme types:
- `BackgroundTheme` - Background visuals
- `BoardTheme` - Game board appearance
- `DiceTheme` - Dice face sprites
- `HighlightTheme` - Tile highlight colors
- `PieceTheme` - Game piece visuals
- Implemented `ThemeDataContainer` to manage all theme components
- Added `ThemeService` for centralized theme management
- Created custom editor for easy theme configuration
### Dice System Enhancement
- **Added animated dice rolling with sprite animation**
- Implemented sprite-based dice faces (1-6)
- Created smooth roll animation sequence
- Synchronized dice animation with game logic
- Animation callback system for proper timing
### Buff/Power-Up System - Complete Rewrite
- **Replaced time-based buffs with turn-based system**
- Old system removed entirely, new `BuffsNew` namespace created (later renamed to `BuffSystem`)
- Buff types implemented:
- Shield - Protection from being cut
- Guaranteed Six - Ensures next roll is a 6
- Speed Boost - Move pieces faster
- Teleport - Move backwards (debuff)
- Double Move - Move twice the roll value
- Frozen - Skip turn (debuff)
- Mirror - Reflect effects to opponents
- **Buff System Architecture:**
- `BuffConfig` - ScriptableObject for buff configuration
- `BuffService` - Manages buff lifecycle and application
- `BuffController` - Handles buff spawning and visual management
- `BuffData` - Data structure for buff properties
- `BuffUI` & `BuffVisual` - Visual representation components
- Enable/disable mechanism for buffs via configuration
- **Buff Info Popup**
- Shows detailed buff information when collected
- Follows MVC pattern with `BuffInfoController` and `BuffInfoView`
- Integrated with event system
### Audio System Improvements
- **Converted audio settings from boolean to float**
- Full volume control instead of on/off toggle
- Separate controls for music and sound effects
- Slider UI components for smooth adjustment
- Audio feedback for slider changes (placeholders added)
### Game Flow & Menu Refactoring
- **Streamlined game mode selection**
- Removed LAN and Twist Play modes
- Added offline play toggle for cleaner UI
- Fixed custom configuration application
- Proper settings button integration
- **Main Menu Organization**
- Created `MainSceneLifecycleController` (renamed from MainMenuController)
- Created `MainMenuFlowController` (renamed from MainMenuUIController)
- Created `InitializationController` for startup logic
- Better separation of concerns and dependencies
- **Waiting Screen Enhancements**
- Player items now animate on creation
- Proper MVC implementation
- Created `PlayerItemWaitingScreenController` for individual player items
- `ObjectPoolController` for efficient object reuse
### Player Configuration
- **Player UI Configuration System**
- Created `PlayerUIConfig` ScriptableObject
- `DefaultPlayerUIConfig` asset for easy customization
- Fixed player naming issues
- Proper player count validation
### Game Mechanics Improvements
- **Piece Movement & Animations**
- Added falling animation for pieces at game start
- Fixed piece cutting mechanism
- Improved safe zone detection
- Better animation timing and sequencing
- **Timer System**
- Timer bar now properly resets to 0 fill on start
- Improved turn timing
- Better visual feedback
### Code Quality & Organization
- **Service Layer Improvements**
- All services properly registered via dependency injection (VContainer)
- Eliminated singleton usage in favor of services
- Clear service interfaces (IThemeService, IBuffService, IAudioService, etc.)
- **Event System Enhancement**
- Expanded MyEventManager with new event types
- Events organized by domain (UI, Game, Buffs, etc.)
- Consistent event naming conventions
- **Cleanup & Maintenance**
- Updated cleanup methods with proper null handling
- Game controller now resets all services in coroutine
- Only loads main menu after complete cleanup
- Improved resource management
## Assets Added
### Sprites
- **Dice Faces** (6 sprites: dice1.png through dice-6.png)
- **Buff Icons** (8 sprites):
- double-point.png
- freeze.png
- guarantee.png
- mirror.png
- shield.png
- speed.png
- teleport.png
- thunderbolt.png
- Game Panels sprite sheet
### Prefabs
- **Buff Prefabs** (8 prefabs):
- DefaultBuff.prefab
- DoubleMove.prefab
- Frozen.prefab
- GuaranteedSix.prefab
- Mirror.prefab
- Shield.prefab
- SpeedBoost.prefab
- Teleport.prefab
- Slider.prefab for UI controls
### Configuration Assets
- **Theme Assets:**
- 4 Background themes
- 1 Board theme
- 2 Dice themes
- 10 Highlight themes
- 3 Piece themes
- Theme Data Container
- **Config Assets:**
- BuffConfig.asset
- DefaultPlayerUIConfig.asset
- Updated DefaultBalanceConfig.asset
## Code Structure
### New Controllers
- `InitializationController` - Handles game startup
- `MainSceneLifecycleController` - Manages main scene lifecycle
- `MainMenuFlowController` - Controls main menu flow
- `GameConfigurationController` - Handles game setup
- `GameModeController` - Manages game mode selection
- `GameModeInfoController` - Displays mode information
- `PlayerSelectionController` - Handles player selection
- `OptionsController` - Manages settings
- `GameMenuController` - In-game menu control
- `WaitingScreenController` - Pre-game waiting area
- `ObjectPoolController` - Object pooling system
- `BuffInfoController` - Buff information display
### New Services
- `ThemeService` / `IThemeService` - Theme management
- Enhanced `BuffService` / `IBuffService` - Buff system
### New Views
- `GameConfigurationView`
- `GameModeView`
- `PlayerSelectionView`
- `OptionsView`
- `GameMenuView`
- `WaitingScreenView`
- `BuffInfoView`
### New ScriptableObjects
- `ThemeDataContainer` - Manages all themes
- `BackgroundTheme` - Background configuration
- `BoardTheme` - Board configuration
- `DiceTheme` - Dice sprites
- `HighlightTheme` - Highlight colors
- `PieceTheme` - Piece visuals
- `PlayerUIConfig` - Player UI settings
## Documentation
- Created comprehensive MVC architecture guide
- Added popup implementation guide
- Created theme migration plan
- Created dice roll synchronization plan
- Created Photon multiplayer implementation plan
- Updated CLAUDE.md with architecture guidelines
## Bug Fixes
- Fixed player naming issues
- Fixed custom configuration not being applied
- Fixed piece cutting mechanism
- Fixed buff spawning mechanism
- Improved null handling in cleanup methods
## Technical Improvements
- Better dependency management
- Improved coroutine usage for async operations
- Enhanced command pattern implementation
- Cleaner separation of concerns
- Removed unnecessary dependencies
- Improved code documentation
## Performance Optimizations
- Object pooling for frequently instantiated objects
- Efficient buff spawning system
- Optimized cleanup procedures
- Better resource management
---
**Next Steps:**
- Test buff system thoroughly
- Implement Photon multiplayer support (plan created)
- Further polish animations
- Additional audio clips for UI interactions
- Performance profiling and optimization
Files
Get Ludo-Ultimate
Ludo-Ultimate
The Ultimate Ludo Project, Filled with Powerups, Twist mode and exciting new features
| Status | In development |
| Author | balpreets7 |
| Genre | Card Game, Strategy |
| Tags | Board Game, Casual |
More posts
- Restructure15 days ago
Leave a comment
Log in with itch.io to leave a comment.